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{{trope}}
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{{quote|''"If you see something that... looks human and isn't, you keep your eyes on it and you feel for your hatchet."''
|'''[[Talking Animal|Mr. Beaver]]''', ''[[The Chronicles of Narnia|The Lion, the Witch, and the Wardrobe]]''}}
Japanese roboticist Masahiro Mori stated in 1970 that the more human a robot acted or looked, the more endearing it would be to a human being. For example, most lovable [[Robot Buddy|Robot Buddies]] look humanoid, but keep quirky and artistically mechanical affectations. However, at some point, the likeness would seem ''too'' strong, and it would just come across as a very strange human being. At this point, the acceptance drops suddenly, changing to a powerful negative reaction.
When shown as a graph (like in the
Thus, things that look somewhat human, but are clearly
This might explain why we like [[Ridiculously-Human Robots]], even if they don't make a lot of intuitive sense. They are just far enough out of the Uncanny Valley not to bother us.
Similarly, many cartoons nowadays prefer a simultaneously stylized yet simplified character design, versus the realistic look amongst some older cartoons. In the latter, it's more obvious the budget just didn't allow characters to move much. Heavily rotoscoped characters also often seem less real than more stylized animated characters, especially when they're in the same production. See the Fleischer Studios version of ''Gulliver's Travels'' for an example.
[[Your Mileage May Vary]] though - some people actually don't think things in this page are that uncanny. Sometimes they just say it's more of an art problem. Sometimes though, some people can actually find stuff like unrealistic facial expressions or disturbing movements with a ragdoll model to be ''funny''. Some actually find [[Furry Fandom|specific cases]] of it erotic. And some simply find the effect cool and part of the entertainment of the film or TV show and don't let any "moving corpse" issues affect their enjoyment.
Compare [[Reality Is Unrealistic]], where the poor impression comes less from being 'creepy' as from breaking [[The Coconut Effect|existing conventions which audiences had come to expect]]. See also [[Off-Model]], [[Bishonen Line]], [[No Flow in CGI]], and [[Ugly Cute]]. And while you're at it, see [[What Measure Is a Non-Cute?]] as the scientific study of that trope gave birth to this one. Opposites are [[Eldritch Abomination]], where the unsettling effect is caused by being way too unfamiliar rather than being way too human, yet still produces the same abominable effect (although the two can overlap as a [[Humanoid Abomination]]), and [[Humans Are Cthulhu]], where ''we'' are the Uncanny Valley.
You'll notice that most the examples below have to do with inadvertently entering the Valley. This trope can also be used to ''[[They Plotted a Perfectly Good Waste|purposely]]'' make something creepy, where creepiness is called for.
{{Examples on subpages}}
{{reflist}}
[[Category:The Index Is Watching You]]
[[Category:Horror Tropes]]
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