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An Adventure Game for the Mac OS ported to the NES, sister game to Shadowgate, but taking place in a haunted house instead of a castle. Has much of the same gameplay and much of the same High Octane Nightmare Fuel.
Compare to Deja Vu, also by the same developer.
Not to be confused with the American remake of A Tale of Two Sisters.
Tropes used in Uninvited (video game) include:
- Angry Guard Dog: Two of em, guarding the church. Very, very mean dogs.
- Animals Hate You: At the center of The Maze, unlocking a cage releases a hawk, a snake and a cat. You're then given a choice as to what to do with them. Three out of four of your options lead to getting the crap mauled out of you.
- Awesome but Impractical: There's a large, wicked looking battleaxe that you can pick up very early on. Too bad the only thing it's good for is killing YOURSELF (justified somewhat, as the house is full of ghosts). You'll later use it to break open a particularly stubborn cookie jar. And the axe breaks in the process.
- Beauty Is Never Tarnished: The player's sister in the few scenes she is in is quite dainty and more proper than the equivalent little brother of the other versions despite being possessed and later scared out of her mind.
- The player's sibling in all versions is stated to jump out the closed window out of fear when they are out of possession. The little brother does this 100% but the older sister instead has more frames added showing her opening the "closed" window she jumps out of and getting out in a more dainty way. Oddly though after getting out of the open window when she is out the window is shown closed and broken.
- After defeating the evil spirit the little brother looks to be more aware and proud of the player for doing what he did, the NES older sister however appears to be very bubbly and unphased by what happened moments earlier where she was "scared out of her mind".
- Big Brother Instinct: Your character in the original Mac version, inverted in the NES version where you are saving your older sister instead.
- Averted by your older sister in those versions. The younger brother versions implies he may be in the car with you when you wake up but the older sister ones state she isn't there. She presumably left you unconscious with the gas leaking in a crashed car.
- Bottomless Pits: You need to deposit the Big Bad into one of these to be rid of him. And quickly, or he'll be the one to do the depositing.
- Butter Face: The Scarlet O'Hara lookalike.
- Chekhov's Gun: The cross (chalice in the NES version).
- Conservation of Ninjutsu: A strange example: you can defeat a single zombie by using the power of the pendant, but the pendant won't work on a whole horde of zombies. At the same time, you can't escape the lone zombies, yet you can escape the zombie hordes by simply ignoring them. Of course, newer players wouldn't know to do this.
- The Corruption: What happens to you if you don't get rid of that damn ruby.
- That's on the NES version. In all other versions, just entering the mansion subjects you with it, so you better act REALLY quick or you die. Fortunately, the mansion itself doesn't kill you nearly as quick as the ruby did in the NES version.
- Cute Ghost Girl: Seems like this from the back...
- Damsel in Distress: Your main reason for being in the hellhouse is to locate your older sister.
- Only in the NES versions. In all other versions, it's your little brother that's missing.
- The Day the Music Lied: Upbeat tone while meeting a Scarlet O'Hara lookalike from the back? Ooh, very ni--AAAAAAAAHHHHHH!!!!
- Drowning Pit: The bathroom quickly turns into one, if you're silly enough to turn on the sink. Though this turns out to be the only way to get into the final room.
- Every Car Is a Pinto: The very first thing you need to do in the game is get the hell out of your wrecked car. You have three turns or so, before it goes boom.
- False Reassurance: "Thank you for coming back for me, my love. You will be mine forever..." She's dead, and you soon will be if you see this line...
- Forbidden Fruit: The greenhouse contains the most literal example.
- Gender Flip: The Kemco/Seika NES port changes your younger brother into an older sister. Since the port was originally Japanese, maybe they figured saving an older sister would appeal more to that market?
- Which, when combined with her flirtatious gestures upon being rescued, just raises more questions about that Japanese target audience.
- Getting Crap Past the Radar: Unlike Shadowgate, this game likes SHOWING you just what it is that's biting and gnawing and ripping your flesh off. You don't see the damage it does to the player, but the descriptions make it sound gruesome.
- Ghost Butler: The front door, of course, refuses to let you out once you're inside. There's another one upstairs, that proves a little more fatal if you're silly enough to use it.
- Giant Space Flea From Nowhere: The red tomato-monster thing that you need to uncage the hawk for. Even the narrative text gives up trying to make sense of the event.
- Giant Spider: Amusingly enough (and in perhaps the only example in the entire MacVenture series), the game warns you multiple times that leaping into the den of the resident Giant Spider will probably be a bad idea. Ignoring the warnings leads to your being eaten, prefaced by the humorously patronizing message "Well, what do you know; it's a giant spider."
- Guide Dang It: Three separate instances:
- How to deal with the ghost butler upstairs.
- What the hell keeps killing you for no apparent reason (the ruby). This issue only comes up in the NES version. In the other versions, it's just a facet of gameplay to add urgency to your search.
- At the very end, when the door slams behind you, how to reach your sibling in the room above the bathroom (flood the bathtub, and keep "using" the light fixture until it comes free).
- Malevolent Architecture
- The Many Deaths of You
- The Maze: Hidden in the chapel is a rather large maze filled with zombies.
- Moon Logic Puzzle
- Nintendo Hard
- Oh Crap
- Rouge Angles of Satin: "This phantasm must have come from the valley of death. It stares at you malisciously."
- Schmuck Bait: Two of them: the prison cell at the top of the ladder, and the giant spider in the tunnel. A lesser known one is that you can crawl inside the coffin in the maze (often accidentally by going east), and you die.
- Sealed Evil in a Can: Dracan is, fortunately, buried within several tons of ice. Unfortunately, you need to get him out of there in order to actually kill him.
- Shout-Out: You can find the graves of both Ace Harding from Deja Vu, and of Talimar, the Big Bad of Shadowgate inside of the maze. Also, the phonograph in the house proper plays a (horribly off-key) tune from Shadowgate.
- Skewed Priorities: The game makes fun of the player for their choices, one notable example is the tombstone death in which going into an open tombstone leads into something putting the heavy lid back on said tombstone while the player is inside which leads to the player suffocating. The game states how "you are doing things backwards again" stating most people die first then go into tombstones but you did it the other way around.
- Southern Belle: Ha... hahahaha...
- Tertiary Sexual Characteristics: There are quite a lot of skeletons in the game but the fake Scarlet O'Hara has long hair, wears a dress, wears gloves and has quite feminine colors.
- Trial and Error Gameplay: Like Déjà Vu and Shadowgate, this game has a few rather obtuse solutions that the player would never figure out without a few game overs.
- Too Dumb To Live: Like all MacVenture games your player character can kill himself in quite dumb ways.
- Why Did It Have to Be Dogs?
- With Great Power Comes Great Insanity: Dracan.
- Would Hit a Girl: Ok so in the Macintosh version you have to hit your little brother in order to get the demon out of him, now in the "censored" Nintendo version you have to do the same for his replacement your older sister.
- Yandere: A possible explanation of the actions of the Southern Belle.
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