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  • Angel of Darkness has a major bug called "Fatal Error - RMX version mismatch" that completely denies the player of going any further in the game. No explanation is given for this whatsoever, and it can happen at ANY point in the game when trying to access a new level. Unless you have other save files, you're screwed.
  • The Wii version of Underworld had a glitch in which exploring a watery passage without exploring down the hallway first would cause a switch later in the area to fail to spawn. Naturally, you need that switch to open a door. Without it, you're trapped forever.
    • In the Play Station 2 version, it is possible to abandon the motorcycle at a spot that is hard to reach with it and impossible to reach without it -- before you're done with it.
  • In the original game, if you happen to save the game while sliding down a ramp that seems to lead to the next area but instead leads to a Bottomless Pit (or similar), then your only choice is to restart the game from the beginning (or load an earlier save-state, which probably won't exist). This problem is only present in the PC versions. On the Play Station (1), you have the option to restart from the current level or a previous one.
    • Lara is able to navigate pits of spikes if she walks through them. However, if the game is saved while she is standing in the spikes and that save is later reloaded, then the game assumes that she's fallen on the spikes. She dies instantly.
  • In III, you need the quadbike. You will continue to need the quadbike. Don't leave it parked somewhere stupid where you can't reach it.
    • The game has an easy quicksave, and it will allow you to quicksave in the middle of certain-death situations, such as sinking in quicksand.
    • Not to mention that there are several bugs that will probably prevent you from reaching another area. Such as the Temple Ruins. If you go back to the first room inside the ruins (The one with the inanimate Shiva statue and shotgun shells) or save in the room, there is a chance that an invisible wall will spawn, blocking access to one of the paths with the Ganesha keys. The only way to remedy it is to reload the level. A similar invisible wall glitch can occur in Lud's Gate if you save too soon after throwing a certain switch.
  • In Tomb Raider: Last Revelation, you can skip levels. In some levels this is useful, but if it's used in certain levels with certain key items that seem to be inconspicuous at the moment but turn out to be necessary to unlock doors or other plot advancing actions in later levels, you're screwed.

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