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Warning Forever is a Bullet Hell game developed by Japanese freeware programmer Hikoza T. Ohkubo available for download here. In the game, you play as the pilot of a starfighter tasked with defeating an endless series of enemy bosses. The game is notable in that the enemies actively adapt to your tactics; if you've been focusing on destroying one particular segment, expect that segment to be reinforced. Likewise, if a certain weapon kills you, expect more of that weapon in the next form.
It also inspired the real-time tactical game Battleships Forever and the Xbox Live Indie Games title Infinity Danger.
Tropes used in Warning Forever include:
- Adaptive Ability
- Beam Spam
- Boss Game
- Boss Subtitles - Of course!
- Bullet Hell
- Cognizant Limbs - The different sections of the bosses are all individually destructible.
- Collision Damage: Oh yes. Gets real bad when the boss evolves into something HUGE.
- Death in All Directions - Including:
- Beam Spam - Laser
- Macross Missile Massacre - Pod
- More Dakka - Vulcan and Needle
- Ramming Always Works: "Force". This isn't exactly a weapon, but allows the boss to propel towards your character, and if the boss is too large you may not be able to avoid getting killed.
- Shotguns Are Just Better - Smash
- Spam Attack - Yes, melee. The enemy's Cognizant Limbs may track your movement and try to smash your ship.
- Spread Shot - Cannon
- Deflector Shields: in higher evolutions the boss can surround segments in a glowing field that makes the segment indestructible (although this may also may be a kind of power armor rather than a shield).
- Dynamic Difficulty
- Endless Game: In theory, anyway. Eventually the enemy ship will get so big you'll die multiple times just from having it come on screen, let alone fire, which is basically game over.
- Frickin' Laser Beams
- Guide Dang It: How to get the boss to evolve into the "ISE-ONE" form. You have to kill the top/bottom two "corners" before killing off the core of a form WITHOUT hitting the bottom/top two, so that the top/bottom will evolve into an "armor" form. Then you have to do the same with the other side, again NOT hitting the (already evolved) opposite side.
- If done correctly, both top and bottom sides will have the "armor" form, which will eventually make the boss evolve into the ISE-ONE.
- Names to Run Away From Really Fast - The early ships have simple names like "The Wider" or "The Attacker", but as it evolves, you end up with "The Berserker", "The Armageddon", or the "Giga-Beamed Hammerhead Hell"
- Painfully-Slow Projectile - But as the game goes on, there's an awful lot of 'em.
- Shoot'Em Up
- Spread Shot: Bosses have a regular variety (Cannon), while your ship has an aim-able Spray Burst.
- Timed Mission - One mode of gameplay gives you a timer to beat. If you destroy the boss fast enough, you can gain time for the next level.
- Up to Eleven- Just how outrageous can the ships get? No, more than that.
- Video Game Lives - Another mode of gameplay gives you three lives, with the opportunity to gain more as you destroy parts.