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A 1988 CRPG that was groundbreaking in its combination of a gritty post-apocalyptic setting with a nonlinear play style. The designers notably sacrificed more modern graphics for extended detail in the gameplay, as well as creating a rich false backstory that appeared in the game's copy protection, a set of 'Paragraphs' that were referenced by number at various plot points.

Celebrated on several sites, most notably at the Ranger HQ Grid, which includes info about the game as well as some surprisingly good Fanfic.

After a very successful Kickstarter support campaign, InXile Entertainment, under Brian Fargo's leadership, have begun work on the sequel, Wasteland 2, with Obsidian Entertainment, and Chris Avellone in particular, joining in as co-developers. The game is currently expected for a October 2013 release.

See Also Fallout, the series' Spiritual Successor.

Tropes used in Wasteland (video game) include:


  • Action Bomb: The Radiation Angels at the Temple of the Mushroom Cloud explode into a pile of glowing blue dust after you defeat. Why yes, it is radioactive.
  • Action Girl: Christina, one of the few recruitable NPCs who has a unique picture.
  • Added Alliterative Appeal In the southeast corner of the agricultural center's farm, there are four foot tall pears. They're pleasingly plump, and perfectly prepared to possibly plummet.
  • After the End: "Somehow, life goes on in the Wasteland."
  • AI Is a Crapshoot: AI research goes pretty badly awry, and is hinted to have caused nuclear holocaust in the first place.
  • AKA-47: Averted. Weapons are either real-life firearms, fictional sci-fi guns or fictional advanced versions of contemporary guns, as explained by the manual.
  • An Axe to Grind: The Proton Ax, found in a deserted building guarded by the game's most powerful enemy.
  • Anti-Hero: The player characters can be a group of these depending on the player's style - going straight into near-Villain Protagonist levels (you can, for example, choose to freely butcher the innocent children at a summer camp because some of them make fun of you).
  • Anti-Villain: Finster believes that with nuclear holocaust humanity has proven to be bad stewards of the earth, so he is terraforming it to start over. The PCs are just in his way.
  • Apocalyptic Log: A number are found and related in the Paragraphs, including actual logs from the Sleeper Base.
  • Artificial Stupidity: NPCs are only under a reasonable amount of control by the player. Often they refuse to take orders or take them too well. They also can't tell between friendly and non-friendly non-party NPCs.
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  "Ace rips a clip on the rabbit."

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Your mind just exploded like a blood sausage.