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- And The Ambassadors Rejoiced: sadly, this is exclusive to the Nintendo 3DS ambassadors, but still, out of the ten games they have access to, Yoshi's Island stands out for an exceptional framerate, making its graphics flow like they never did before.
- Ass Pull: In DS, Adult Bowser comes... completely out of nowhere.
- Not really especially when you realize that in the Mario Universe time travel isn't unheard of which is how Bowser winds up in the past in Yoshi's Island DS.
- Big Lipped Alligator Moment: Upon clearing World 2 in Yoshi's Island DS, you're treated to a Cutscene where Yoshi attempts to carry all three (at the time) babies at once. Unlike the other cinematics, this does not move the plot one inch.
- But, it does explain why Yoshi simply can't take all the babies at the same time.
- Boss Dissonance: As expected, Mario-type. Taken to an extreme with Marching Milde's Fort. The fort itself involves retrieving four keys, each at the end of four separate, incredibly challenging hallways. Marching Milde herself is painfully easy.
- Breather Boss: Quite common, with Salvo the Slime in the original, Cloud N Candy in Yoshi's Story and Gilbert the Gooey in Yoshi's Island DS. Funnily, two of the three mentioned examples are the first world's end boss, and usually come after a somewhat more difficult first boss in said world. Marching Milde, as mentioned in the Anticlimax Boss section, is also one of these.
- Contested Sequel: Pretty much every game that attempts to follow up on the original, though Yoshi's Island DS was the most well-liked of them.
- Crowning Moment of Awesome: The final boss fight with Baby Bowser in the original. C'mon you can't say it didn't get your adrenaline going as while you lobbed eggs at the advancing sucker.
- Crowning Moment of Funny: If you ease your way into Naval Piranha Plant's room, you can hop up on the ledge before the cutscene starts and take it out in one shot. Kamek's reaction is priceless.
- After the boss fight with Prince Froggy (in which you get shrunk and eaten), it is heavily implied that you go out the rear. Yoshi's face once he gets out is priceless.
- Also this exchange in Yoshi's Island DS:
Bowser: I'll find the babies, and soon that power will be mine, ALL MINE! And so will the entire universe! GWAHAHAHAHA! |
- Not to mention, throughout that exchange, Kamek's staring directly at the player with an expression like he's thinking 'Why me?'
- Burt the Bashful. To defeat him, Yoshi pulls Burt's pants down until he dies of embarrassment.
- It's hard to not burst out laughing when Baby Bowser makes his entrance — either at just the sight of him, watching him ground pound Kamek flat and kick him off-screen, or him demanding a ride on Yoshi.
- Crowning Moment of Heartwarming: The Ending Credits, makes my heart skip a few beats because of that Tear Jerker music.
- Crowning Music of Awesome: Let's see, the final boss, the overworld theme, the underground... Really, the entire soundtrack.
- Disc One Nuke: in the original, getting One Hundred Percent Completion on any given level is quite the feat, considering that, other than five flowers and twenty red coins - both well hidden - the player must also have his or her stars reaching the Cap of thirty by the end of the level; that said, managing to do so in every level in the first world awards the player with the Flip Cardsbonus minigame by making it accessible at will. This means that - especially when dissing the whole "avoid Kamek and you get 10 lives" thing - you can use the minigame purely as a source for items, including a whole pack of egg-ammo, the possibility to tell red and yellow coins apart, an "add 20 stars" item... you get the picture.
- Ensemble Darkhorse: Raphael the Raven, the fifth world boss of the original Yoshi's Island, proved popular enough to reappear in Paper Mario doing a Heel Face Turn.
- Goddamned Bats: Bandits can easily be these, as they run away with Baby Mario quickly and can jump onto small platforms through hordes of enemies with no problem. God forbid one gets caught behind some death spikes with the baby....
- The literal bats found in cave levels. Especially in Yoshi's Island DS when the bats just keep re-spawning.
- Even more battish are the Shy Guys that fly away with red coins if you don't get to them fast enough. He got away, start the level over!
- Good Bad Bugs: A programming oddity causes one of the introductions screens right when starting a level (that shows the level number and name) to stay on the screen longer than it usually does. Fittingly enough, it was The Very Loooooooong Cave. However, the GBA version fixed this, so it is only in the original version.
- Mondegreen: The end-of-level music in Yoshi's Story.
- Most Wonderful Sound: The sound of getting all the red coins.
- Nightmare Fuel: A suprising amount.
- Aside from in-game fuel, there's a commercial for the SNES game where some guy in a restaurant tried to eat as much as Yoshi... and exploded. Yeah.
- Could that have been a stealth Shout-Out to Mr. Creosote?
- The final boss of the first game.
- Two come to mind, the chalk drawings suddenly coming to life during the train sections of the game. Especially if you playing it for the first time as they look like harmless background scribbles. The second is the fake flowers, which if your not paying attention to them (the real ones smile, the fakes have a evil smirk on them) you'll run right into them as they suddenly drop down and roll after you.
- Aside from in-game fuel, there's a commercial for the SNES game where some guy in a restaurant tried to eat as much as Yoshi... and exploded. Yeah.
- Older Than They Think: Many gameplay mechanics commonly assumed to have debuted in Super Mario 64 — such as the ground pound and red coins — actually first appeared in the SNES Yoshi's Island.
- Player Tic: Touch fuzzy, get dizzy? You know you've done that deliberately.
- The Scrappy: Actually, Poochie somehow crosses the borders and fits two major Scrappy tropes.
- Tear Jerker: The music box that plays in the original game as the story is told.
- That One Level: Getting 100% on any of the levels in World 5 of the first game is quite the feat.
- Which is ironic considering it is incredibly easy to do so in the following world, World 6, which just happens to be the last level in the game.
- Absolutely any secret level in the DS game, for being Platform Hell. And Endless World of Yoshis/Crazy Maze Days for being extremely long, nearly Platform Hell and a maze to boot.
- Not just the secret levels in the DS game-- certain levels in Worlds 4 and 5 can reach Platform Hell levels (looking at YOU, Teeth-Chattering Chill Zone).
- Hey, Spear Guys' Village Found? Fuck you. Seriously.
- Not just the secret levels in the DS game-- certain levels in Worlds 4 and 5 can reach Platform Hell levels (looking at YOU, Teeth-Chattering Chill Zone).
- They Wasted a Perfectly Good Plot: One of the cut scenes in Yoshi's Island DS has Baby Luigi sneak out of the lot of other kidnapped babies. What happens after that?
- It shows that Baby Luigi managed to survive being tested for Stars. If Bowser had found him, he probably would have killed him.
- Tough Act to Follow: The original, inevitably leading to Contested Sequels.
- Visual Effects of Awesome: Thanks to the powerful SFX2 chip, many effects were employed here that were thought to be impossible on the SNES.