Tropedia

  • All unique and most-recently-edited pages, images and templates from Original Tropes and The True Tropes wikis have been copied to this wiki. The two source wikis have been redirected to this wiki. Please see the FAQ on the merge for more.

READ MORE

Tropedia
Tropedia
Farm-Fresh balanceYMMVTransmit blueRadarWikEd fancyquotesQuotes • (Emoticon happyFunnyHeartHeartwarmingSilk award star gold 3Awesome) • RefridgeratorFridgeGroupCharactersScript editFanfic RecsSkull0Nightmare FuelRsz 1rsz 2rsz 1shout-out iconShout OutMagnifierPlotGota iconoTear JerkerBug-silkHeadscratchersHelpTriviaWMGFilmRoll-smallRecapRainbowHo YayPhoto linkImage LinksNyan-Cat-OriginalMemesHaiku-wide-iconHaikuLaconicLibrary science symbol SourceSetting

A 1982 Shoot'Em Up created by Sega, Zaxxon was the first Arcade Game to simulate a 3-dimensional view by using Isometric Projection, a form of axonometric projection (hence the name of the game). The game scrolls diagonally through enemy fortresses and outer space as the player's ship dodges the shots of enemy fighters and force field barriers, finally encountering the evil armored robot Zaxxon. Handicaps include the ship's constantly dwindling fuel supply (replenished, as in Scramble, by shooting fuel tanks), and a homing missile that will target the ship if it flies too high. The ship's altitude is indicated on a gauge and by shadows cast on the surface.

Zaxxon received multiple ports to home computers and consoles, though the diagonal-scrolling Isometric Projection was not retained in the Atari 2600 and Intellivision versions. A Mission Pack Sequel, Super Zaxxon, was released for arcades; it replaced the robot boss with a fire-breathing dragon. Sega went on to produce two similar isometric arcade games: Congo Bongo and Future Spy.

Sega later released two console sequels that were considerably different:

  • Zaxxon 3-D (1987) for the Sega Master System exchanged the isometric view for an into-the-screen view, the better to take advantage of the 3-D glasses packaged with the game.
  • Zaxxon's Motherbase 2000 (1995) for the Sega 32 X went back to the isometric view, but ships were now rendered in bleeding-edge polygonal graphics.

Tropes used in Zaxxon include:
This page needs more trope entries. You can help this wiki by adding more entries or expanding current ones.